----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
DirectX reports 512 MB of video memory and 939 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Waited 90 msec for asset 'shadowcaster' of type 'material'.
Waited 1 msec for asset 'shadowoverlay' of type 'material'.
Waited 10 msec for asset 'stencilshadow' of type 'material'.
Waited 106 msec for asset 'cinematic' of type 'material'.
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "00000000000000000000000000000000000000000000000000".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "-1".
"r_gamma" = "1".
"snd_volume" = "0.8".
"ps3_voiceSpeakerGain" = "".
Hostname: 20090514-1408
PC IP: 192.168.0.1
end $init 2421 ms
--- Common Initialization Complete ---
Waited 538 msec for asset 'loadscreen_mak' of type 'material'.
Waited 2 msec for asset 'loadscreen_see2' of type 'material'.
Waited 11 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.
Waited 40 msec for asset 'playlist_sp_recr' of type 'material'.
Working directory: F:\使命召唤\使命召唤5世界战争(Call Of Duty 5)硬盘版\Call of Duty - World at War
Error: Unable to initialize punkbuster. Punkbuster is disabled
Huffman Took 3 Milliseconds
Connecting to Demonware...
Controller #0 signed in locally
DW_DNS_RESOLVING
DW_DNS_RESOLVING
.
.
DW_GETUSERNAMES(12 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
Retrieving usernames...
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Loading fastfile 'common'
used 41.51 MB memory in DB alloc
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'6' is not a valid value for dvar 'dw_numaccounts'
Domain is any integer from -1 to 5
Populated dw_user dvars with 6 accounts
Tasey
michaelomah
gbfd
denisi4
Lucio99
rezannn
Attempting to login with username , but username doesn't match list from Demonware. Hax?
Profile 'Tasey' already exists
Profile 'michaelomah' already exists
Profile 'gbfd' already exists
Profile 'denisi4' already exists
Profile 'Lucio99' already exists
Unhandled exception caught
Com_TouchMemory: 0 msec. Using sum: 0