function EndTransLate()
{
if (isSetTimer == false && check == true)
{
TimeID = setInterval(OnTime, 3000, undefined);
} // end if
} // End of the function
function GetBaseUrl()
{
pos = _url.lastIndexOf("\\");
if (pos == -1)
{
pos = _url.lastIndexOf("/");
} // end if
return (_url.substr(0, pos + 1));
} // End of the function
function Move(Step)
{
ShowPhoto(Step);
} // End of the function
function ShowPhoto(PhotoID)
{
clearInterval(TimeID);
isSetTimer = true;
TimeID = undefined;
CurPhotoID = PhotoID;
CurImgFileName = ImgFileName[PhotoID];
CurScale = PhotoScale[PhotoID];
CurWidth = PhotoWidth[PhotoID];
CurHeight = PhotoHeight[PhotoID];
CurInfo = PhotoInfo[PhotoID];
CurEffect = ImageEffect[PhotoID];
BasePath = GetBaseUrl();
Container.LoadPhoto(BasePath + CurImgFileName, CurScale, CurWidth, CurHeight, CurEffect);
isSetTimer = !check;
} // End of the function
function OnTime()
{
if (flag == true)
{
CurPhotoID = CurPhotoID + 1;
if (CurPhotoID == 4)
{
if (IsRollBack)
{
Move(0);
}
else
{
CurPhotoID = CurPhotoID - 1;
clearInterval(TimeID);
TimeID = undefined;
isSetTimer = true;
} // end else if
return;
}
else
{
ShowPhoto(CurPhotoID);
} // end else if
}
else
{
clearInterval(TimeID);
TimeID = undefined;
isSetTimer = true;
} // end else if
} // End of the function
function WaitContainer()
{
if (Container.Masker != undefined)
{
onEnterFrame = undefined;
Move(0);
} // end if
} // End of the function
Container.LoadingBar = Loading;
Container.OnEndTrans = EndTransLate;
onEnterFrame = WaitContainer;
if (FirstRun == undefined)
{
FirstRun = false;
PhotoScale = new Array();
PhotoWidth = new Array();
PhotoHeight = new Array();
ImgFileName = new Array();
ImageEffect = new Array();
flag = true;
isfull = 0;
isSetTimer = 0;
check = !isSetTimer;
IsRollBack = 1;
TotalImage = 4;
DelayTime = 3000;
fscommand("fullscreen", isfull);
fscommand("allowscale", false);
ImgFileName[0] = "x.jpg";
PhotoScale[0] = 1.000000E+002;
PhotoWidth[0] = 740;
PhotoHeight[0] = 145;
ImageEffect[0] = 9;
ImgFileName[1] = "2.jpg";
PhotoScale[1] = 1.000000E+002;
PhotoWidth[1] = 740;
PhotoHeight[1] = 145;
ImageEffect[1] = 9;
ImgFileName[2] = "3.jpg";
PhotoScale[2] = 1.000000E+002;
PhotoWidth[2] = 740;
PhotoHeight[2] = 145;
ImageEffect[2] = 9;
ImgFileName[3] = "4.jpg";
PhotoScale[3] = 1.000000E+002;
PhotoWidth[3] = 740;
PhotoHeight[3] = 145;
ImageEffect[3] = 9;
} // end if
stop ();
要求当鼠标经过flash时 鼠标不可点击 是加什么代码还是去什么代码 知道的说下
懂flash代码的进
答案:2 悬赏:10 手机版
解决时间 2021-05-07 16:36
- 提问者网友:凉末
- 2021-05-06 21:52
最佳答案
- 五星知识达人网友:千杯敬自由
- 2021-05-06 22:15
说的不够清楚。默认的就是不可点击的。
如果单单从上面代码看不到点击的代码。
全部回答
- 1楼网友:三千妖杀
- 2021-05-06 22:34
让鼠标隐藏吧!!!
在第一疹处写上
Mouse.Hite
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