火影战记怎么修改人物攻击力,无cd也行,最好能给我技能代码~
答案:1 悬赏:50 手机版
解决时间 2021-12-23 10:42
- 提问者网友:姑娘长的好罪过
- 2021-12-22 19:02
火影战记怎么修改人物攻击力,无cd也行,最好能给我技能代码~
最佳答案
- 五星知识达人网友:骨子里都是戏
- 2021-12-22 20:29
下面的是卡卡西的数据代码(因字数超出,我删了后半部分)
<?xml version="1.0" encoding="utf-8"
?>
- <animation>
- <action value="Idle">
- <date>
<dateName type="attackType">Kakashi</dateName>
<dateName type="attackValue">5500</dateName>
<dateName type="attackRangeX">29</dateName>
<dateName type="attackRangeY">75</dateName>
<coldName type="coldDown">224</coldName>
</date>
- <frame>
<frameName>Kakashi_Idle_01.png</frameName>
</frame>
</action>
- <action value="Walk">
- <frame>
<frameName>Kakashi_Walk_01.png</frameName>
<frameName>Kakashi_Walk_02.png</frameName>
<frameName>Kakashi_Walk_03.png</frameName>
<frameName>Kakashi_Walk_04.png</frameName>
<frameName>Kakashi_Walk_05.png</frameName>
<frameName>Kakashi_Walk_06.png</frameName>
</frame>
</action>
- <action value="Hurt">
- <frame>
<eventName type="setMove">32</eventName>
<frameName>Kakashi_Hurt_01.png</frameName>
<frameName>Kakashi_Hurt_02.png</frameName>
<eventName type="setSound">Audio/Kakashi/kakashi_hurt.ogg</eventName>
</frame>
</action>
- <action value="AirHurt">
- <frame>
<frameName>Kakashi_AirHurt_01.png</frameName>
</frame>
</action>
- <action value="KnockDown">
- <frame>
<frameName>Kakashi_KnockDown_01.png</frameName>
<eventName type="setDelay">10</eventName>
<frameName>Kakashi_KnockDown_02.png</frameName>
<eventName type="setDelay">60</eventName>
<frameName>Kakashi_KnockDown_03.png</frameName>
<frameName>Kakashi_KnockDown_04.png</frameName>
<frameName>Kakashi_KnockDown_05.png</frameName>
<frameName>Kakashi_KnockDown_06.png</frameName>
</frame>
</action>
- <action value="Float">
- <frame>
<frameName>Kakashi_Float_01.png</frameName>
<eventName type="setDelay">10</eventName>
<frameName>Kakashi_Float_02.png</frameName>
<eventName type="setDelay">10</eventName>
<frameName>Kakashi_Float_03.png</frameName>
</frame>
</action>
- <action value="Dead">
- <frame>
<frameName>Kakashi_KnockDown_01.png</frameName>
<frameName>Kakashi_KnockDown_02.png</frameName>
<eventName type="setSound">Audio/Kakashi/kakashi_dead.ogg</eventName>
</frame>
</action>
- <action value="nAttack">
- <date>
<dateName type="attackType">nAttack</dateName>
<dateName type="attackValue">60</dateName>
<dateName type="attackRangeX">16</dateName>
<dateName type="attackRangeY">48</dateName>
<coldName type="coldDown">0</coldName>
</date>
- <frame>
<frameName>Kakashi_NAttack_01.png</frameName>
<frameName>Kakashi_NAttack_02.png</frameName>
<frameName>Kakashi_NAttack_03.png</frameName>
<eventName type="setSound">Audio/Effect/combo1.ogg</eventName>
<eventName type="setAttackBox">n_hit</eventName>
<frameName>Kakashi_NAttack_04.png</frameName>
<frameName>Kakashi_NAttack_05.png</frameName>
<frameName>Kakashi_NAttack_06.png</frameName>
<eventName type="setMove">8</eventName>
<frameName>Kakashi_NAttack_07.png</frameName>
<eventName type="setSound">Audio/Effect/combo2.ogg</eventName>
<eventName type="setAttackBox">n_hit</eventName>
<frameName>Kakashi_NAttack_08.png</frameName>
<eventName type="setSound">Audio/Kakashi/kakashi_combo.ogg</eventName>
<frameName>Kakashi_NAttack_09.png</frameName>
<eventName type="setMove">16</eventName>
<frameName>Kakashi_NAttack_10.png</frameName>
<eventName type="setSound">Audio/Effect/combo3.ogg</eventName>
<eventName type="setAttackBox">l_hit</eventName>
<frameName>Kakashi_NAttack_11.png</frameName>
</frame>
</action>
————————————分割线(下面的是技能一的数据)————————————
- <action value="Skill01">技能一
- <date>
<dateName type="attackType">aAttack</dateName>
<dateName type="attackValue">1260(技能一攻击力)</dateName>
<dateName type="attackRangeX">0</dateName>
<dateName type="attackRangeY">48</dateName>
<coldName type="coldDown">10(cd技能一冷却时间)</coldName>
<dateName type="combatPoint">2240</dateName>
</date>
- <frame>
<frameName>Kakashi__01.png</frameName>
<frameName>Kakashi_Skill01_02.png</frameName>
<eventName type="setSound">Audio/Kakashi/kakashi_skill1.ogg</eventName>
<frameName>Kakashi_Skill10_04.png</frameName>
<eventName type="setCharge">200</eventName>
<frameName>Kakashi_Skill01_04.png</frameName>
<frameName>Kakashi_Skill01_05.png</frameName>
<frameName>Kakashi_Skill01_06.png</frameName>
<eventName type="setAttackBox">f_hit</eventName>
<eventName type="setDelay">20</eventName>
</frame>
</action>
————————————分割线(下面的是技能二的数据)————————————
- <action value="skill02">技能二
- <date>
<dateName type="attackType">Summon</dateName>
<dateName type="attackValue">0(技能二攻击力)</dateName>
<dateName type="attackRangeX">0</dateName>
<dateName type="attackRangeY">0</dateName>
<coldName type="coldDown">15(cd技能二冷却时间)</coldName>
<dateName type="combatPoint">2460</dateName>
</date>
- <frame>
<frameName>Kakashi_Skill01_01.png</frameName>
<frameName>Kakashi_Skill01_02.png</frameName>
<eventName type="setSound">Audio/Kakashi/kakashi_skill2.ogg</eventName>
<frameName>Kakashi_Skill02_03.png</frameName>
<frameName>Kakashi_Skill02_04.png</frameName>
<eventName type="setMon">Paku</eventName>
<eventName type="setDelay">10</eventName>
</frame>
</action>
————————————分割线(下面的是技能三的数据)————————————
- <action value="skill03">技能三
- <date>
<dateName type="attackType">cBuff</dateName>
<dateName type="attackValue">0(技能三攻击力)</dateName>
<dateName type="attackRangeX">0</dateName>
<dateName type="attackRangeY">30</dateName>
<coldName type="coldDown">40(cd技能三冷却时间)</coldName>
<dateName type="combatPoint">0</dateName>
</date>
- <frame>
<eventName type="setSound">Audio/Kakashi/kakashi_skill3.ogg</eventName>
<frameName>Kakashi_Skill03_01.png</frameName>
<frameName>Kakashi_Skill03_02.png</frameName>
<eventName type="setSkillEffect">sharingan2</eventName>
<frameName>Kakashi_Skill03_03.png</frameName>
<eventName type="setSound">Audio/Effect/srg2.ogg</eventName>
<eventName type="setDelay">30</eventName>
<eventName type="setBuff">17</eventName>
</frame>
</action>
- <action value="skill04">
- <date>
<dateName type="attackType">cAttack</dateName>
<dateName type="attackValue">440</dateName>
<dateName type="attackRangeX">16</dateName>
<dateName type="attackRangeY">48</dateName>
<coldName type="coldDown">1</coldName>
<dateName type="combatPoint">3680</dateName>
</date>
- <frame>
<eventName type="setSound">Audio/Effect/ougis.ogg</eventName>
<eventName type="setSound">Audio/Kakashi/kakashi_skill4.ogg</eventName>
<frameName>Kakashi_Skill04_004.png</frameName>
<eventName type="setShadow">10</eventName>
<frameName>Kakashi_Skill04_005.png</frameName>
<eventName type="setCharge">192</eventName>
<frameName>Kakashi_Skill04_006.png</frameName>
<eventName type="setShadow">10</eventName>
<eventName type="setAttackBox">c_hit</eventName>
<eventName type="setDSound">Audio/Effect/damage_o.ogg</eventName>
<frameName>Kakashi_Skill04_006.png</frameName>
<eventName type="setShadow">10</eventName>
<frameName>Kakashi_Skill04_007.png</frameName>
<frameName>Kakashi_Skill04_001.png</frameName>
<eventName type="setShadow">10</eventName>
<frameName>Kakashi_Skill04_002.png</frameName>
<eventName type="setDSound">Audio/Effect/damage_o.ogg</eventName>
<eventName type="setAttackBox">c_hit</eventName>
<frameName>Kakashi_Skill04_003.png</frameName>
<eventName type="setShadow">10</eventName>
<frameName>Kakashi_Skill04_009.png</frameName>
<frameName>Kakashi_Skill04_010.png</frameName>
<eventName type="setShadow">10</eventName>
<eventName type="setAttackBox">f_hit</eventName>
<eventName type="setDSound">Audio/Effect/damage_o2.ogg</eventName>
<frameName>Kakashi_Skill04_011.png</frameName>
<frameName>Kakashi_Skill04_012.png</frameName>
<eventName type="setShadow">10</eventName>
<frameName>Kakashi_Skill04_015.png</frameName>
<eventName type="setJump">true</eventName>
<frameName>Kakashi_Skill04_016.png</frameName>
<eventName type="setShadow">10</eventName>
<eventName type="setSound">Audio/Kakashi/leiqie.ogg</eventName>
<eventName type="setAttackBox">ac_hit</eventName>
<eventName type="setDelay">10</eventName>
<frameName>Kakashi_Skill04_017.png</frameName>
<eventName type="setAttackBox">ac_hit</eventName>
<eventName type="setDelay">10</eventName>
<frameName>Kakashi_Skill04_018.png</frameName>
<frameName>Kakashi_Skill04_019.png</frameName>
<eventName type="setDelay">20</eventName>
<frameName>Kakashi_Skill04_020.png</frameName>
</frame>
</action>
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<?xml version="1.0" encoding="utf-8"
?>
- <animation>
- <action value="Idle">
- <date>
<dateName type="attackType">Kakashi</dateName>
<dateName type="attackValue">5500</dateName>
<dateName type="attackRangeX">29</dateName>
<dateName type="attackRangeY">75</dateName>
<coldName type="coldDown">224</coldName>
</date>
- <frame>
<frameName>Kakashi_Idle_01.png</frameName>
</frame>
</action>
- <action value="Walk">
- <frame>
<frameName>Kakashi_Walk_01.png</frameName>
<frameName>Kakashi_Walk_02.png</frameName>
<frameName>Kakashi_Walk_03.png</frameName>
<frameName>Kakashi_Walk_04.png</frameName>
<frameName>Kakashi_Walk_05.png</frameName>
<frameName>Kakashi_Walk_06.png</frameName>
</frame>
</action>
- <action value="Hurt">
- <frame>
<eventName type="setMove">32</eventName>
<frameName>Kakashi_Hurt_01.png</frameName>
<frameName>Kakashi_Hurt_02.png</frameName>
<eventName type="setSound">Audio/Kakashi/kakashi_hurt.ogg</eventName>
</frame>
</action>
- <action value="AirHurt">
- <frame>
<frameName>Kakashi_AirHurt_01.png</frameName>
</frame>
</action>
- <action value="KnockDown">
- <frame>
<frameName>Kakashi_KnockDown_01.png</frameName>
<eventName type="setDelay">10</eventName>
<frameName>Kakashi_KnockDown_02.png</frameName>
<eventName type="setDelay">60</eventName>
<frameName>Kakashi_KnockDown_03.png</frameName>
<frameName>Kakashi_KnockDown_04.png</frameName>
<frameName>Kakashi_KnockDown_05.png</frameName>
<frameName>Kakashi_KnockDown_06.png</frameName>
</frame>
</action>
- <action value="Float">
- <frame>
<frameName>Kakashi_Float_01.png</frameName>
<eventName type="setDelay">10</eventName>
<frameName>Kakashi_Float_02.png</frameName>
<eventName type="setDelay">10</eventName>
<frameName>Kakashi_Float_03.png</frameName>
</frame>
</action>
- <action value="Dead">
- <frame>
<frameName>Kakashi_KnockDown_01.png</frameName>
<frameName>Kakashi_KnockDown_02.png</frameName>
<eventName type="setSound">Audio/Kakashi/kakashi_dead.ogg</eventName>
</frame>
</action>
- <action value="nAttack">
- <date>
<dateName type="attackType">nAttack</dateName>
<dateName type="attackValue">60</dateName>
<dateName type="attackRangeX">16</dateName>
<dateName type="attackRangeY">48</dateName>
<coldName type="coldDown">0</coldName>
</date>
- <frame>
<frameName>Kakashi_NAttack_01.png</frameName>
<frameName>Kakashi_NAttack_02.png</frameName>
<frameName>Kakashi_NAttack_03.png</frameName>
<eventName type="setSound">Audio/Effect/combo1.ogg</eventName>
<eventName type="setAttackBox">n_hit</eventName>
<frameName>Kakashi_NAttack_04.png</frameName>
<frameName>Kakashi_NAttack_05.png</frameName>
<frameName>Kakashi_NAttack_06.png</frameName>
<eventName type="setMove">8</eventName>
<frameName>Kakashi_NAttack_07.png</frameName>
<eventName type="setSound">Audio/Effect/combo2.ogg</eventName>
<eventName type="setAttackBox">n_hit</eventName>
<frameName>Kakashi_NAttack_08.png</frameName>
<eventName type="setSound">Audio/Kakashi/kakashi_combo.ogg</eventName>
<frameName>Kakashi_NAttack_09.png</frameName>
<eventName type="setMove">16</eventName>
<frameName>Kakashi_NAttack_10.png</frameName>
<eventName type="setSound">Audio/Effect/combo3.ogg</eventName>
<eventName type="setAttackBox">l_hit</eventName>
<frameName>Kakashi_NAttack_11.png</frameName>
</frame>
</action>
————————————分割线(下面的是技能一的数据)————————————
- <action value="Skill01">技能一
- <date>
<dateName type="attackType">aAttack</dateName>
<dateName type="attackValue">1260(技能一攻击力)</dateName>
<dateName type="attackRangeX">0</dateName>
<dateName type="attackRangeY">48</dateName>
<coldName type="coldDown">10(cd技能一冷却时间)</coldName>
<dateName type="combatPoint">2240</dateName>
</date>
- <frame>
<frameName>Kakashi__01.png</frameName>
<frameName>Kakashi_Skill01_02.png</frameName>
<eventName type="setSound">Audio/Kakashi/kakashi_skill1.ogg</eventName>
<frameName>Kakashi_Skill10_04.png</frameName>
<eventName type="setCharge">200</eventName>
<frameName>Kakashi_Skill01_04.png</frameName>
<frameName>Kakashi_Skill01_05.png</frameName>
<frameName>Kakashi_Skill01_06.png</frameName>
<eventName type="setAttackBox">f_hit</eventName>
<eventName type="setDelay">20</eventName>
</frame>
</action>
————————————分割线(下面的是技能二的数据)————————————
- <action value="skill02">技能二
- <date>
<dateName type="attackType">Summon</dateName>
<dateName type="attackValue">0(技能二攻击力)</dateName>
<dateName type="attackRangeX">0</dateName>
<dateName type="attackRangeY">0</dateName>
<coldName type="coldDown">15(cd技能二冷却时间)</coldName>
<dateName type="combatPoint">2460</dateName>
</date>
- <frame>
<frameName>Kakashi_Skill01_01.png</frameName>
<frameName>Kakashi_Skill01_02.png</frameName>
<eventName type="setSound">Audio/Kakashi/kakashi_skill2.ogg</eventName>
<frameName>Kakashi_Skill02_03.png</frameName>
<frameName>Kakashi_Skill02_04.png</frameName>
<eventName type="setMon">Paku</eventName>
<eventName type="setDelay">10</eventName>
</frame>
</action>
————————————分割线(下面的是技能三的数据)————————————
- <action value="skill03">技能三
- <date>
<dateName type="attackType">cBuff</dateName>
<dateName type="attackValue">0(技能三攻击力)</dateName>
<dateName type="attackRangeX">0</dateName>
<dateName type="attackRangeY">30</dateName>
<coldName type="coldDown">40(cd技能三冷却时间)</coldName>
<dateName type="combatPoint">0</dateName>
</date>
- <frame>
<eventName type="setSound">Audio/Kakashi/kakashi_skill3.ogg</eventName>
<frameName>Kakashi_Skill03_01.png</frameName>
<frameName>Kakashi_Skill03_02.png</frameName>
<eventName type="setSkillEffect">sharingan2</eventName>
<frameName>Kakashi_Skill03_03.png</frameName>
<eventName type="setSound">Audio/Effect/srg2.ogg</eventName>
<eventName type="setDelay">30</eventName>
<eventName type="setBuff">17</eventName>
</frame>
</action>
- <action value="skill04">
- <date>
<dateName type="attackType">cAttack</dateName>
<dateName type="attackValue">440</dateName>
<dateName type="attackRangeX">16</dateName>
<dateName type="attackRangeY">48</dateName>
<coldName type="coldDown">1</coldName>
<dateName type="combatPoint">3680</dateName>
</date>
- <frame>
<eventName type="setSound">Audio/Effect/ougis.ogg</eventName>
<eventName type="setSound">Audio/Kakashi/kakashi_skill4.ogg</eventName>
<frameName>Kakashi_Skill04_004.png</frameName>
<eventName type="setShadow">10</eventName>
<frameName>Kakashi_Skill04_005.png</frameName>
<eventName type="setCharge">192</eventName>
<frameName>Kakashi_Skill04_006.png</frameName>
<eventName type="setShadow">10</eventName>
<eventName type="setAttackBox">c_hit</eventName>
<eventName type="setDSound">Audio/Effect/damage_o.ogg</eventName>
<frameName>Kakashi_Skill04_006.png</frameName>
<eventName type="setShadow">10</eventName>
<frameName>Kakashi_Skill04_007.png</frameName>
<frameName>Kakashi_Skill04_001.png</frameName>
<eventName type="setShadow">10</eventName>
<frameName>Kakashi_Skill04_002.png</frameName>
<eventName type="setDSound">Audio/Effect/damage_o.ogg</eventName>
<eventName type="setAttackBox">c_hit</eventName>
<frameName>Kakashi_Skill04_003.png</frameName>
<eventName type="setShadow">10</eventName>
<frameName>Kakashi_Skill04_009.png</frameName>
<frameName>Kakashi_Skill04_010.png</frameName>
<eventName type="setShadow">10</eventName>
<eventName type="setAttackBox">f_hit</eventName>
<eventName type="setDSound">Audio/Effect/damage_o2.ogg</eventName>
<frameName>Kakashi_Skill04_011.png</frameName>
<frameName>Kakashi_Skill04_012.png</frameName>
<eventName type="setShadow">10</eventName>
<frameName>Kakashi_Skill04_015.png</frameName>
<eventName type="setJump">true</eventName>
<frameName>Kakashi_Skill04_016.png</frameName>
<eventName type="setShadow">10</eventName>
<eventName type="setSound">Audio/Kakashi/leiqie.ogg</eventName>
<eventName type="setAttackBox">ac_hit</eventName>
<eventName type="setDelay">10</eventName>
<frameName>Kakashi_Skill04_017.png</frameName>
<eventName type="setAttackBox">ac_hit</eventName>
<eventName type="setDelay">10</eventName>
<frameName>Kakashi_Skill04_018.png</frameName>
<frameName>Kakashi_Skill04_019.png</frameName>
<eventName type="setDelay">20</eventName>
<frameName>Kakashi_Skill04_020.png</frameName>
</frame>
</action>
要更全的私聊希望对你有帮助\(0^◇^0)/
(*∩_∩*)求个赞吧
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