求生之路2求gameinfo文件。给分谢谢。
答案:2 悬赏:0 手机版
解决时间 2021-03-08 09:38
- 提问者网友:贪了杯
- 2021-03-07 19:57
我用联机工具的时候,它提示gameinfo不可用。害我联机不到。所以我想搞一个gameinfo来试试。。发到290450662@qq.com。。谢谢。给分
最佳答案
- 五星知识达人网友:迷人又混蛋
- 2021-03-07 20:08
分割线内全部复制 放在 *:\Left 4 Dead\left4dead2\
“*代表你的盘符”
------------------分割线----------------------------------------
"GameInfo"
{
game "Left 4 Dead 2" // Window title
type multiplayer_only
nomodels 1
nohimodel 1
l4dcrosshair 1
hidden_maps
{
"test_speakers" 1
"test_hardware" 1
}
nodegraph 0
perfwizard 0
SupportsXbox360 1
SupportsDX8 0
GameData "left4dead2.fgd"
FileSystem
{
SteamAppId 550 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _ at the end.
// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//
//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\\half-life 2.
//
SearchPaths
{
Game update
Game left4dead2_dlc3
Game left4dead2_dlc2
Game left4dead2_dlc1
Game |gameinfo_path|.
Game hl2
}
}
}
---------------------分割线----------------------------------
“*代表你的盘符”
------------------分割线----------------------------------------
"GameInfo"
{
game "Left 4 Dead 2" // Window title
type multiplayer_only
nomodels 1
nohimodel 1
l4dcrosshair 1
hidden_maps
{
"test_speakers" 1
"test_hardware" 1
}
nodegraph 0
perfwizard 0
SupportsXbox360 1
SupportsDX8 0
GameData "left4dead2.fgd"
FileSystem
{
SteamAppId 550 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in
// 2. For each "Game" search path, it adds another "Game" path in front of it with _
// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//
//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\
//
SearchPaths
{
Game update
Game left4dead2_dlc3
Game left4dead2_dlc2
Game left4dead2_dlc1
Game |gameinfo_path|.
Game hl2
}
}
}
---------------------分割线----------------------------------
全部回答
- 1楼网友:一把行者刀
- 2021-03-07 20:42
"gameinfo"
{
game "left 4 dead 2" // window title
type multiplayer_only
nomodels 1
nohimodel 1
l4dcrosshair 1
hidden_maps
{
"test_speakers" 1
"test_hardware" 1
}
nodegraph 0
perfwizard 0
supportsxbox360 1
supportsdx8 0
gamedata "left4dead2.fgd"
filesystem
{
steamappid 550 // this will mount all the gcfs we need (240=cs:s, 220=hl2).
toolsappid 211 // tools will load this (ie: source sdk caches) to get things like materials\debug, materials\editor, etc.
//
// the code that loads this file automatically does a few things here:
//
// 1. for each "game" search path, it adds a "gamebin" path, in \bin
// 2. for each "game" search path, it adds another "game" path in front of it with _ at the end.
// for example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. for the first "game" search path, it adds a search path called "mod".
// 4. for the first "game" search path, it adds a search path called "default_write_path".
//
//
// search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// we always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\\half-life 2.
//
searchpaths
{
game update
game left4dead2_dlc3
game left4dead2_dlc2
game left4dead2_dlc1
game |gameinfo_path|.
game hl2
}
}
}
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