CoD2 1.2 build win-x86 Dec 16 2005
----- FS_Startup -----
Current language: english
Current search path:
F:\smzh2\main\iw_15.iwd (84 files)
F:\smzh2\main\iw_14.iwd (4038 files)
F:\smzh2\main\iw_13.iwd (22624 files)
F:\smzh2\main\iw_12.iwd (1016 files)
F:\smzh2\main\iw_11.iwd (1462 files)
F:\smzh2\main\iw_10.iwd (1936 files)
F:\smzh2\main\iw_09.iwd (2142 files)
F:\smzh2\main\iw_08.iwd (2723 files)
F:\smzh2\main\iw_07.iwd (3384 files)
F:\smzh2\main\iw_06.iwd (990 files)
F:\smzh2\main\iw_05.iwd (928 files)
F:\smzh2\main\iw_04.iwd (698 files)
F:\smzh2\main\iw_03.iwd (26 files)
F:\smzh2\main\iw_02.iwd (40 files)
F:\smzh2\main\iw_01.iwd (16 files)
F:\smzh2\main\iw_00.iwd (102 files)
F:\smzh2/main
F:\smzh2/raw
F:\smzh2/raw_shared
F:\smzh2/devraw
F:\smzh2/devraw_shared
File Handles:
----------------------
81635 files in iwd files
execing default_localize.cfg
"toggleconsole" isn't a valid key
"toggleconsole" isn't a valid key
couldn't exec language.cfg
========= autoconfigure
configure.csv: using CPU configuration 2 GHz 512 MB
execing configure.cfg
configure.csv: using GPU configuration "GeForce"
Measured CPU speed is 2.62 GHz
System memory is 1024 MB (capped at 1 GB)
Video card is "NVIDIA GeForce 9500 GT"
Streaming SIMD Extensions (SSE) supported
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Direct3D 7 code path is available.
Direct3D 9 code path is available.
Using Direct3D 9 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 546 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
------- sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
couldn't initialize 2D provider: waveOutOpen() failed.
Error during initialization:
EXE_ERR_MSS_INIT_FAILED_MP