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求生之路2分屏

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解决时间 2021-02-10 22:46
求生之路2分屏
网上不是有方法能PC分屏? 不过我看不懂
教下啦
最佳答案
只有X360分吧.....当然修改后也行.不过分屏之后很卡,CPU没到 i7 别尝试这个.... 按照下面操作就可以了。别告诉我你是PC……好吧,PC我没试过。

不管怎样需要两个手柄~

然后按照下面在制定文件夹配置相关文件即可,很简单,不会可以问我。

Program Files\Steam\Steamapps\common\left 4 dead 2\left4dead2\cfg
配置文件路径

Read the instructions in the document and have a good time =D

// 11/18/09
// Brandon Store

// Most of this is Valve's original 360controller.cfg however, I added some stuff to make splitscreen easier.
添加以下修改过的txt文件到对应目录 Program Files\Steam\Steamapps\common\left 4 dead 2\left4dead2\cfg

// DIRECTIONS: place this file in you're left4dead2\cfg folder. Start the game, bring down the console, type in
// ss_map then a drop down box should appear. with the arrow keys you can select the map you want from there. Then when
在控制台中输入 ss_map 然后下拉菜单中选地图
// the level loads type in exec splitmode.txt (into the console ofcourse) and then it will reload the level
输入exec splitmode.txt 然后游戏重新载入并成为分屏模式
// and you're options are set and ready to go.

//Look through the script and read some of my comments to get a better understanding of the specific things I did.

// And to make things even more convient, heres some hotkeys if you and/or you're friend needs adjustments with inversion and speed

// (see the bottom of this file for the actual code for the hot keys)

F9-F12调整是否反转鼠标/控制器方向
// Press F12 and player two becomes inverted
// Press F11 and player two turns off invert
// Press F10 and player one becomes inverted
// Press F9 and player one turns off invert

F1-F8调整游戏速度 F1-F4 1P, F5-F8 2P
// Press F8 if for player two to have a ridiculously fast speed
// Press F7 for player two to have a slick but usable speed
// Press F6 for player two to have a normal speed
// Press F5 for player two to have a slow speed

// Press F4 if for player one to have a ridiculously fast speed
// Press F3 for player one to have a slick but usable speed
// Press F2 for player one to have a normal speed
// Press F1 for player one to have a slow speed

修改name2为2P名字
// Oh and be sure to type in name2 and then you're friend's name, its not necessary but its more fun to see their name
// above a character. Rather then the default Unnamed o_O

// I added the following 3 lines//
相对原版文件的改动以支持手柄与分屏
ss_enable 1;
ss_splitmode 2; // Change this to 1 if you have a 4:3 monitor (basically if you don't have a widescreen) Leave it at 2 if you do have a wide screen.
connect_splitscreen localhost 2; // This tells the game to reload the level with player 2 connected

// The original script //
修改过的原版文件

// I removed unbindall so my hot keys will work, unbindall deactivates the keyboard.

joystick 1
joy_advanced "1" // use advanced joystick options (allows for multiple axes)

joy_name "L4D Xbox360 Joystick Configuration"
joy_advaxisx 3 // x-axis controls GAME_AXIS_SIDE (strafing left and right)
joy_advaxisy 1 // y-axis controls GAME_AXIS_FORWARD (move forward and back)
joy_advaxisz 0 // z-axis is treated like a button
joy_advaxisr 2 // r-axis controls GAME_AXIS_PITCH (look up and down)
joy_advaxisu 4 // u-axis controls GAME_AXIS_YAW (look left and right)
joy_advaxisv 0 // v-axis is unused
joy_forwardsensitivity -1.0 // movement sensitivity
joy_sidesensitivity 1.0
joy_forwardthreshold 0.1 // movement dead zone settings
joy_sidethreshold 0.1
joy_pitchsensitivity 1.0 // look sensitivity
joy_yawsensitivity -1.5
joy_pitchthreshold 0.1 // look dead zone settings
joy_yawthreshold 0.0

joy_variable_frametime 1
joy_autoaimdampenrange 0.85
joy_autoaimdampen 0.5
joy_lowend 0.65
joy_lowmap 0.15
joy_accelscale 3.0
joy_accelmax 4.0
joy_response_move 5
joy_response_look 1
joy_autoaimdampen 0.3
joy_autoaimdampenrange 0.85
joyadvancedupdate // advanced joystick update allows for analog control of move and look

// Alternate control 1
+jlook // enable joystick look
bind "A_BUTTON" "+jump;+menuAccept" // (A) button - Jump -menuAccpt allows us to make selections on hud menus
bind "B_BUTTON" "+reload" // (B) button - Reload
bind "X_BUTTON" "+use" // (X) Use
bind "Y_BUTTON" "lastinv" // (Y) button - swap pistol/rifle or z_abort -used to respawn as a ghost.
bind "R_TRIGGER" "+attack" // RT - Main weapon - Primary trigger
bind "L_TRIGGER" "+attack2" // LT - Melee
bind "R_SHOULDER" "+lookspin" // RB - Fast 180 spin
bind "L_SHOULDER" "toggle_duck" // LB - Duck
bind "STICK1" "vocalize smartlook" // LS - vocalize
bind "STICK2" "+zoom" // RS click - Rifle Zoom

// Fixed bindings, do not change these across joystick presets
bind "BACK" "togglescores" // (back) button - scores
bind "START" "gameui_activate" // (start) button - pause
bind "S1_UP" "+menuUp" // Hud menu Up
bind "S1_DOWN" "+menuDown" // Hud menu Down
bind "UP" "impulse 100" // DPad Up - Toggle flashlight
bind "LEFT" "slot3" // DPad Left - grenade
bind "RIGHT" "slot4" // DPad Right - health
bind "DOWN" "slot5" // DPad Down - Pills

// controller2 bindings
cmd2 +jlook // added that to make the joystick look up and down (it didn't before)
cmd2 bind "A_BUTTON" "+jump;+menuAccept" // (A) button - Jump -menuAccpt allows us to make selections on hud menus
cmd2 bind "B_BUTTON" "+reload" // (B) button - Reload
cmd2 bind "X_BUTTON" "+use" // (X) Use
cmd2 bind "Y_BUTTON" "lastinv" // (Y) button - swap pistol/rifle or z_abort -used to respawn as a ghost.
cmd2 bind "R_TRIGGER" "+attack" // RT - Main weapon - Primary trigger
cmd2 bind "L_TRIGGER" "+attack2" // LT - Melee
cmd2 bind "R_SHOULDER" "+lookspin" // RB - Fast 180 spin
cmd2 bind "L_SHOULDER" "toggle_duck" // LB - Duck - is also used to give objects to people.
cmd2 bind "STICK1" "vocalize smartlook" // LS - vocalize
cmd2 bind "STICK2" "+zoom" // RS click - Rifle Zoom

// Fixed bindings, do not change these across joystick presets
cmd2 bind "BACK" "togglescores" // (back) button - scores
cmd2 bind "START" "gameui_activate" // (start) button - pause
cmd2 bind "S1_UP" "+menuUp" // Hud menu Up
cmd2 bind "S1_DOWN" "+menuDown" // Hud menu Down
cmd2 bind "UP" "impulse 100" // DPad Up - Toggle flashlight
cmd2 bind "LEFT" "slot3" // DPad Left - grenade
cmd2 bind "RIGHT" "slot4" // DPad Right - health
cmd2 bind "DOWN" "slot5" // DPad Down - Pills

sk_autoaim_mode 2



// controller1 bindings
cmd1 +jlook // enable joystick look
cmd1 bind "A_BUTTON" "+jump;+menuAccept" // (A) button - Jump -menuAccpt allows us to make selections on hud menus
cmd1 bind "B_BUTTON" "+reload" // (B) button - Reload
cmd1 bind "X_BUTTON" "+use" // (X) Use
cmd1 bind "Y_BUTTON" "lastinv" // (Y) button - swap pistol/rifle or z_abort -used to respawn as a ghost.
cmd1 bind "R_TRIGGER" "+attack" // RT - Main weapon - Primary trigger
cmd1 bind "L_TRIGGER" "+attack2" // LT - Melee
cmd1 bind "R_SHOULDER" "+lookspin" // RB - Fast 180 spin
cmd1 bind "L_SHOULDER" "toggle_duck" // LB - Duck - is also used to give objects to people.
cmd1 bind "STICK1" "vocalize smartlook" // LS - vocalize
cmd1 bind "STICK2" "+zoom" // RS click - Rifle Zoom

// Fixed bindings, do not change these across joystick presets
cmd1 bind "BACK" "togglescores" // (back) button - scores
cmd1 bind "START" "gameui_activate" // (start) button - pause
cmd1 bind "S1_UP" "+menuUp" // Hud menu Up
cmd1 bind "S1_DOWN" "+menuDown" // Hud menu Down
cmd1 bind "UP" "impulse 100" // DPad Up - Toggle flashlight
cmd1 bind "LEFT" "slot3" // DPad Left - grenade
cmd1 bind "RIGHT" "slot4" // DPad Right - health
cmd1 bind "DOWN" "slot5" // DPad Down - Pills



bind F12 "joy_inverty2 1"
bind F11 "joy_inverty2 0"
bind F10 "joy_inverty 1"
bind F9 "joy_inverty 0"

bind F8 "joy_pitchsensitivity2 5; joy_yawsensitivity2 -5"
bind F7 "joy_pitchsensitivity2 1.5; joy_yawsensitivity2 -1.5"
bind F6 "joy_pitchsensitivity2 1; joy_yawsensitivity2 -1"
bind F5 "joy_pitchsensitivity2 0.5; joy_yawsensitivity2 -0.5"
bind F4 "joy_pitchsensitivity 5; joy_yawsensitivity -5"
bind F3 "joy_pitchsensitivity 1.5; joy_yawsensitivity -1.5"
bind F2 "joy_pitchsensitivity 1; joy_yawsensitivity -1"
bind F1 "joy_pitchsensitivity 0.5; joy_yawsensitivity -0.5" 恩,这就是复制的.下面开始手打,很慢,希望没人抢答..... 文件路径都看得懂吧?教程开始把上面的说的文件先都打开~~用鼠标右键的"打开方式"打开为TXT模式.然后把上面说的复制粘贴进去在对应的位置~~直接覆盖进去~~有空可以把原来没改过的文件多留一份,这是个好习惯~~然后...双击游戏EXE文件......要载入.....等等....再等等.....恩,可以玩了....倒杯水.....对了,给分.....恩,5颗星.....然后就玩吧~~
全部回答
按照下面操作就可以了。别告诉我你是pc……好吧,pc我没试过。   不管怎样需要两个手柄~   然后按照下面在制定文件夹配置相关文件即可,很简单,不会可以问我。   program files\steam\steamapps\common\left 4 dead 2\left4dead2\cfg   配置文件路径   read the instructions in the document and have a good time =d   // 11/18/09   // brandon store   // most of this is valve's original 360controller.cfg however, i added some stuff to make splitscreen easier.   添加以下修改过的txt文件到对应目录 program files\steam\steamapps\common\left 4 dead 2\left4dead2\cfg   // directions: place this file in you're left4dead2\cfg folder. start the game, bring down the console, type in   // ss_map then a drop down box should appear. with the arrow keys you can select the map you want from there. then when   在控制台中输入 ss_map 然后下拉菜单中选地图   // the level loads type in exec splitmode.txt (into the console ofcourse) and then it will reload the level   输入exec splitmode.txt 然后游戏重新载入并成为分屏模式   // and you're options are set and ready to go.   //look through the script and read some of my comments to get a better understanding of the specific things i did.   // and to make things even more convient, heres some hotkeys if you and/or you're friend needs adjustments with inversion and speed   // (see the bottom of this file for the actual code for the hot keys)   f9-f12调整是否反转鼠标/控制器方向   // press f12 and player two becomes inverted   // press f11 and player two turns off invert   // press f10 and player one becomes inverted   // press f9 and player one turns off invert   f1-f8调整游戏速度 f1-f4 1p, f5-f8 2p   // press f8 if for player two to have a ridiculously fast speed   // press f7 for player two to have a slick but usable speed   // press f6 for player two to have a normal speed   // press f5 for player two to have a slow speed   // press f4 if for player one to have a ridiculously fast speed   // press f3 for player one to have a slick but usable speed   // press f2 for player one to have a normal speed   // press f1 for player one to have a slow speed   修改name2为2p名字   // oh and be sure to type in name2 and then you're friend's name, its not necessary but its more fun to see their name   // above a character. rather then the default unnamed o_o   // i added the following 3 lines//   相对原版文件的改动以支持手柄与分屏   ss_enable 1;   ss_splitmode 2; // change this to 1 if you have a 4:3 monitor (basically if you don't have a widescreen) leave it at 2 if you do have a wide screen.   connect_splitscreen localhost 2; // this tells the game to reload the level with player 2 connected   // the original script //   修改过的原版文件   // i removed unbindall so my hot keys will work, unbindall deactivates the keyboard.   joystick 1   joy_advanced "1" // use advanced joystick options (allows for multiple axes)   joy_name "l4d xbox360 joystick configuration"   joy_advaxisx 3 // x-axis controls game_axis_side (strafing left and right)   joy_advaxisy 1 // y-axis controls game_axis_forward (move forward and back)   joy_advaxisz 0 // z-axis is treated like a button   joy_advaxisr 2 // r-axis controls game_axis_pitch (look up and down)   joy_advaxisu 4 // u-axis controls game_axis_yaw (look left and right)   joy_advaxisv 0 // v-axis is unused   joy_forwardsensitivity -1.0 // movement sensitivity   joy_sidesensitivity 1.0   joy_forwardthreshold 0.1 // movement dead zone settings   joy_sidethreshold 0.1   joy_pitchsensitivity 1.0 // look sensitivity   joy_yawsensitivity -1.5   joy_pitchthreshold 0.1 // look dead zone settings   joy_yawthreshold 0.0   joy_variable_frametime 1   joy_autoaimdampenrange 0.85   joy_autoaimdampen 0.5   joy_lowend 0.65   joy_lowmap 0.15   joy_accelscale 3.0   joy_accelmax 4.0   joy_response_move 5   joy_response_look 1   joy_autoaimdampen 0.3   joy_autoaimdampenrange 0.85   joyadvancedupdate // advanced joystick update allows for analog control of move and look   // alternate control 1   +jlook // enable joystick look   bind "a_button" "+jump;+menuaccept" // (a) button - jump -menuaccpt allows us to make selections on hud menus   bind "b_button" "+reload" // (b) button - reload   bind "x_button" "+use" // (x) use   bind "y_button" "lastinv" // (y) button - swap pistol/rifle or z_abort -used to respawn as a ghost.   bind "r_trigger" "+attack" // rt - main weapon - primary trigger   bind "l_trigger" "+attack2" // lt - melee   bind "r_shoulder" "+lookspin" // rb - fast 180 spin   bind "l_shoulder" "toggle_duck" // lb - duck   bind "stick1" "vocalize smartlook" // ls - vocalize   bind "stick2" "+zoom" // rs click - rifle zoom   // fixed bindings, do not change these across joystick presets   bind "back" "togglescores" // (back) button - scores   bind "start" "gameui_activate" // (start) button - pause   bind "s1_up" "+menuup" // hud menu up   bind "s1_down" "+menudown" // hud menu down   bind "up" "impulse 100" // dpad up - toggle flashlight   bind "left" "slot3" // dpad left - grenade   bind "right" "slot4" // dpad right - health   bind "down" "slot5" // dpad down - pills   // controller2 bindings   cmd2 +jlook // added that to make the joystick look up and down (it didn't before)   cmd2 bind "a_button" "+jump;+menuaccept" // (a) button - jump -menuaccpt allows us to make selections on hud menus   cmd2 bind "b_button" "+reload" // (b) button - reload   cmd2 bind "x_button" "+use" // (x) use   cmd2 bind "y_button" "lastinv" // (y) button - swap pistol/rifle or z_abort -used to respawn as a ghost.   cmd2 bind "r_trigger" "+attack" // rt - main weapon - primary trigger   cmd2 bind "l_trigger" "+attack2" // lt - melee   cmd2 bind "r_shoulder" "+lookspin" // rb - fast 180 spin   cmd2 bind "l_shoulder" "toggle_duck" // lb - duck - is also used to give objects to people.   cmd2 bind "stick1" "vocalize smartlook" // ls - vocalize   cmd2 bind "stick2" "+zoom" // rs click - rifle zoom   // fixed bindings, do not change these across joystick presets   cmd2 bind "back" "togglescores" // (back) button - scores   cmd2 bind "start" "gameui_activate" // (start) button - pause   cmd2 bind "s1_up" "+menuup" // hud menu up   cmd2 bind "s1_down" "+menudown" // hud menu down   cmd2 bind "up" "impulse 100" // dpad up - toggle flashlight   cmd2 bind "left" "slot3" // dpad left - grenade   cmd2 bind "right" "slot4" // dpad right - health   cmd2 bind "down" "slot5" // dpad down - pills   sk_autoaim_mode 2      // controller1 bindings   cmd1 +jlook // enable joystick look   cmd1 bind "a_button" "+jump;+menuaccept" // (a) button - jump -menuaccpt allows us to make selections on hud menus   cmd1 bind "b_button" "+reload" // (b) button - reload   cmd1 bind "x_button" "+use" // (x) use   cmd1 bind "y_button" "lastinv" // (y) button - swap pistol/rifle or z_abort -used to respawn as a ghost.   cmd1 bind "r_trigger" "+attack" // rt - main weapon - primary trigger   cmd1 bind "l_trigger" "+attack2" // lt - melee   cmd1 bind "r_shoulder" "+lookspin" // rb - fast 180 spin   cmd1 bind "l_shoulder" "toggle_duck" // lb - duck - is also used to give objects to people.   cmd1 bind "stick1" "vocalize smartlook" // ls - vocalize   cmd1 bind "stick2" "+zoom" // rs click - rifle zoom   // fixed bindings, do not change these across joystick presets   cmd1 bind "back" "togglescores" // (back) button - scores   cmd1 bind "start" "gameui_activate" // (start) button - pause   cmd1 bind "s1_up" "+menuup" // hud menu up   cmd1 bind "s1_down" "+menudown" // hud menu down   cmd1 bind "up" "impulse 100" // dpad up - toggle flashlight   cmd1 bind "left" "slot3" // dpad left - grenade   cmd1 bind "right" "slot4" // dpad right - health   cmd1 bind "down" "slot5" // dpad down - pills      bind f12 "joy_inverty2 1"   bind f11 "joy_inverty2 0"   bind f10 "joy_inverty 1"   bind f9 "joy_inverty 0"   bind f8 "joy_pitchsensitivity2 5; joy_yawsensitivity2 -5"   bind f7 "joy_pitchsensitivity2 1.5; joy_yawsensitivity2 -1.5"   bind f6 "joy_pitchsensitivity2 1; joy_yawsensitivity2 -1"   bind f5 "joy_pitchsensitivity2 0.5; joy_yawsensitivity2 -0.5"   bind f4 "joy_pitchsensitivity 5; joy_yawsensitivity -5"   bind f3 "joy_pitchsensitivity 1.5; joy_yawsensitivity -1.5"   bind f2 "joy_pitchsensitivity 1; joy_yawsensitivity -1"   bind f1 "joy_pitchsensitivity 0.5; joy_yawsensitivity -0.5"
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