CoD2 1.2 build win-x86 Dec 16 2005
----- FS_Startup -----
Current language: english
Current search path:
C:\Program Files\Activision\Call of Duty 2\main\iw_15.iwd (85 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_04.iwd (698 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_03.iwd (26 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_02.iwd (40 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_01.iwd (16 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_00.iwd (102 files)
C:\Program Files\Activision\Call of Duty 2/main
C:\Program Files\Activision\Call of Duty 2/raw
C:\Program Files\Activision\Call of Duty 2/raw_shared
C:\Program Files\Activision\Call of Duty 2/devraw
C:\Program Files\Activision\Call of Duty 2/devraw_shared
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw11.iwd (1 files)
localized assets iwd file for english
File Handles:
----------------------
968 files in iwd files
execing default.cfg
couldn't exec language.cfg
========= autoconfigure
configure.csv: using CPU configuration 0 GHz 512 MB
execing configure.cfg
configure.csv: using GPU configuration "Radeon X3*"
Measured CPU speed is 1.80 GHz
System memory is 511 MB (capped at 1 GB)
Video card is "SAPPHIRE RADEON X300SE "
Streaming SIMD Extensions (SSE) supported
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 2.0
Vertex shader version is 2.0
Direct3D 7 code path is available.
Direct3D 9 code path is available.
Using Direct3D 7 code path because r_rendererPreference is set to dx7.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 256 MB of video memory and 216 MB of available texture memory.
Texture detail is set automatically for DirectX 7.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Error during initialization:
couldn't load material '$default'
AMD Sempron(tm) Processor 3200+
1.80 Ghz, 512MB
适配器
芯片类型: ATL radeon Graphics Processor (0x5B60)
DAC类型: Internal DAC(400MHZ)
内存大小:256MB
适配器字符串: SAPPHIRE RADEON X300SE
BIOS信息: BK-ATI VER008.015.158.000
这是电脑配置信息,谢谢大家.
使命召唤2致命错误怎么解决!高手来!
答案:3 悬赏:0 手机版
解决时间 2021-03-09 11:56
- 提问者网友:轻浮
- 2021-03-09 04:14
最佳答案
- 五星知识达人网友:末日狂欢
- 2021-03-09 05:26
楼主先说你的配置出来
--------------------------
显卡不支持游戏,楼主不用弄了.
----------------------------
X300SE玩不了使命召唤4
--------------------------
显卡不支持游戏,楼主不用弄了.
----------------------------
X300SE玩不了使命召唤4
全部回答
- 1楼网友:渊鱼
- 2021-03-09 06:37
Creating Direct3D queries...
Setting initial state...
DirectX reports 256 MB of video memory and 216 MB of available texture memory.
配置不够.内存达不到需求.建议换下配置
Getting Direct3D 9 interface...
Pixel shader version is 2.0
- 2楼网友:青灯有味
- 2021-03-09 05:38
看上面好像是显卡不支持!不知道lz的显卡是不是老显卡 在这里我就先建议你更新下驱动和dx9!!
没有其他办法了 除了换显卡!!但我强烈建议你还还驱动和dx9更新!
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