你们传送门2目录下有没有gameinfo.txt
如果有把里面脚本复制到答案
谢谢
传送门2求个文件
答案:1 悬赏:10 手机版
解决时间 2021-03-17 11:00
- 提问者网友:孤凫
- 2021-03-16 16:53
最佳答案
- 五星知识达人网友:神鬼未生
- 2020-02-24 08:46
"GameInfo"
{
game "PORTAL 2"
title "PORTAL 2"
GameData "portal2.fgd"
gamelogo 1
SupportsDX8 0
SupportsXbox360 1
FileSystem
{
SteamAppId 620 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _ at the end.
// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//
//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\half-life 2.
//
SearchPaths
{
Game |gameinfo_path|.
}
}
}
{
game "PORTAL 2"
title "PORTAL 2"
GameData "portal2.fgd"
gamelogo 1
SupportsDX8 0
SupportsXbox360 1
FileSystem
{
SteamAppId 620 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in
// 2. For each "Game" search path, it adds another "Game" path in front of it with _
// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//
//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\half-life 2.
//
SearchPaths
{
Game |gameinfo_path|.
}
}
}
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