#include<reg52.h>
#define uint unsigned int
#define uchar unsigned char
sbit dula=P2^6;
sbit wela=P2^7;
sbit key1=P3^4;
uchar code table[]={
0x3f,0x06,0x5b,0x4f,
0x66,0x6d,0x7d,0x07,
0x7f,0x6f,0x77,0x7c,
0x39,0x5e,0x79,0x71,0};
uchar num,temp,num1;
void delay(uint z)
{
uint x,y;
for(x=z;x>0;x--)
for(y=110;y>0;y--);
}
uchar keyscan();
void display(uchar aa);
void main()
{
num=17;
dula=1;
P0=0;
dula=0;
wela=1;
P0=0xc0;
wela=0;
while(1)
{
display(keyscan());
}
}
void display(uchar aa)
{
dula=1;
P0=table[aa-1];
dula=0;
}
uchar keyscan()
{
P3=0xfe;
temp=P3;
temp=temp&0xf0;
while(temp!=0xf0)
{
delay(5);
temp=P3;
temp=temp&0xf0;
while(temp!=0xf0)
{
temp=P3;
switch(temp)
{
case 0xee:num=1;
break;
case 0xde:num=2;
break;
case 0xbe:num=3;
break;
case 0x7e:num=4;
break;
}
while(temp!=0xf0)
{
temp=P3;
temp=temp&0xf0;
}
}
}
P3=0xfd;
temp=P3;
temp=temp&0xf0;
while(temp!=0xf0)
{
delay(5);
temp=P3;
temp=temp&0xf0;
while(temp!=0xf0)
{
temp=P3;
switch(temp)
{
case 0xed:num=5;
break;
case 0xdd:num=6;
break;
case 0xbd:num=7;
break;
case 0x7d:num=8;
break;
}
while(temp!=0xf0)
{
temp=P3;
temp=temp&0xf0;
}
}
}
P3=0xfb;
temp=P3;
temp=temp&0xf0;
while(temp!=0xf0)
{
delay(5);
temp=P3;
temp=temp&0xf0;
while(temp!=0xf0)
{
temp=P3;
switch(temp)
{
case 0xeb:num=9;
break;
case 0xdb:num=10;
break;
case 0xbb:num=11;
break;
case 0x7b:num=12;
break;
}
while(temp!=0xf0)
{
temp=P3;
temp=temp&0xf0;
}
}
}
P3=0xf7;
temp=P3;
temp=temp&0xf0;
while(temp!=0xf0)
{
delay(5);
temp=P3;
temp=temp&0xf0;
while(temp!=0xf0)
{
temp=P3;
switch(temp)
{
case 0xe7:num=13;
break;
case 0xd7:num=14;
break;
case 0xb7:num=15;
break;
case 0x77:num=16;
break;
}
while(temp!=0xf0)
{
temp=P3;
temp=temp&0xf0;
}
}
}
return num;
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//键盘(矩阵键盘扫描)
#include<reg52.h>
#define uchar unsigned char
sbit duan=P2^6;
sbit wei=P2^7;
uchar temp;
uchar code table[]={
0x3f,0x06,0x5b,0x4f,
0x66,0x6d,0x7d,0x07,
0x7f,0x6f,0x77,0x7c,
0x39,0x5e,0x79,0x71,
0x76,0x79,0x38,0x3f};
void display(uchar);
void main()
{
while(1)
{
P3=0xfe; //P3口赋值 11111110
temp=P3; //P3赋给temp,当按下键盘时,P3值改变,temp用于保存键盘输入数据
while(temp!=0xfe) //当if语句条件满足时,说明已经按了键盘改变数据
{
switch(temp)
{
case 0xee: display(0);
break; //按1键时,11101110;调用子函数,数码管显示数字1
case 0xde: display(1);
break;
case 0xbe: display(2);
break;
case 0x7e: display(3);
break;
default: break;
}
while(temp!=0xfe)
{
temp=P3; //跳出大循环
}
}
}
}
void display(uchar x)
{
wei=1;
P1=0x00;
wei=0;
duan=1;
P1=table[x];
}
上面是网上找的,关于单片机键盘控制程序,16个都编入了;
下面是我自己写的,比较简单,只有上排4个按键编入了;
我没有单片机,有高手知道不知道我编的能不能实现按键功能